Penumbra Hex Crawl

So I setup Penumbra in “Dawn of the Overmind“ to be a hex crawl… I remembered that at level 18 they had access to flight but it wasn’t unlimited but then forgetting that my PCs have a SPACESHIP. My PCs ended up zipping from one point to the other on the map so the best I […]

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FEAT: SWORD MAIDEN

This is a conversion of a 3e prestige class but I didn’t feel there was enough here to make it an archetype. It is also a common trope in Anime. SWORD MAIDEN Harnessing ki energy is an essential ability for many characters in Oriental Adventures. For sword maidens, the harnessing of ki allows – along with […]

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FEAT: IAIJUTSU MASTER

This is a conversion of a 3e prestige class but I didnt feel there was enougth here to make it an archetype but still allow someone to really focus on iaijustsu if they wanted. IAIJUTSU MASTER Iaijutsu is the martial art of drawing a weapon (almost always a katana) and attacking with it in the […]

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OA BESTIARY: YOKAI

Historically, there isn’t always a big difference between a yokai, kami or oni but for the sake of D&D, a new category of neutral leaning fey are all yokai in the lands of Oriental Adventures. YOKAI Yokai tend to be mischievous spirits and sometimes outright hateful. Anything with the fey type and a neutral alignment […]

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FIGHTER ARCHETYPE: SHINOBI

The shinobi class for 5e Oriental Adventures. A note on shinobis.  In Japan, shinobi and ninja are interchangeable terms.  However, in this particular instance, shinobi is more of an upfront fighter than a ninja using some stealth but otherwise taking opponents head-on. The line in the sand is the ninja is more magical/supernatural while the shinobi is […]

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wasteling

The template is part of my conversion of “Dawn of the Overmind“.  Its a result of the successful casting of the vivamancy spell. WASTELING TEMPLATE A humanoid can become a wasteling. When a creature becomes a wasteling, it retains all its statistics except as noted below. Abilities. The creatures Wisdom and Charisma scores are reduced […]

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