MENACE MANUAL: Gunshy

5e conversion of Gunshy.  Items in red are when he is enraged.

GUNSHYUntitled
Large giant, chaotic evil

Armour Class 13 (unarmoured defence)
Hit Points 63 (9d10 + 18)
Speed 40ft.

STR DEX CON
20 (+5) 12 (+1) 14 (+2)
INT WIS CHA
7 (-2) 9 (-1) 8 (-2)

Damage Resistances bludgeoning, piercing, slashing
Senses darkvision 60ft., passive Perception 9
Languages Common, Giant
Challenge 5 (1,800 XP)

Hoplophobia. Gunshy’s phobia of guns forces him to attempt a DC 14 Wisdom save when confronted with firearms to avoid gaining disadvantage on attack rolls for 1d6 rounds. Against a lasgun he has disadvantage on this roll.

Barbaric. Gunshy has five barbarian class levels

Danger Sense. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.

Rage (Recharges after a long rest). Gunshy will fly into a rage during combat. While raging he gains resistance to bludgeoning, piercing and slashing damage while raging.

Reckless Attack. Gunshy may decide to fight recklessly giving him advantage on attack rolls but granting advantage to attackers.

ACTIONS
Frenzy. Gunshy makes three melee attacks while raging and gains a damage bonus (included in the weapon attack).

Great Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 16 (2d10 + 5) bludgeoning damage (used with two hands).

Great Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 18 (2d10 + 7) bludgeoning damage (used with two hands).

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