NIMMERIA: Chesed

Some of these items are relics and do not require attunement, however, a character can only ever have 3 of these items on their person before 1 disappears/self-destructs (the Powers don’t like mixing and matching thank you very much!).  All are for sale at various temples and only in Chesed.  Its a bit of a local industry there.

 

DAWNFLOWER SASH
Wondrous item, common
Slot belt or hat; Price 2,500 gp; Weight


This long strip of red fabric is designed to wrap around your waist or head several times and be held in place by its ankh-shaped clasp of red gold. When worn, you remain comfortable even in warm environments as if protected by endure elements.  If you unwrap it to its full length and hold the clasp in your hand, you can feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch.

If Sarenrae is your patron, once per day by command, you can use the sash to cast cure wounds (1d8+2). You may trigger this ability automatically if you are reduced to –1 hit points or less, though thereafter you must recharge it by placing it in strong sunlight for 8 continuous hours. At will, you may cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is enough to make sun-fearing creatures slightly uncomfortable but not enough to cause them harm.

Relic power.  If Sarenrae is your patron you may consume the sash and gain the benefits of a heal spell.

DORANA’S BICORN
Wondrous item, common 
Slot head; Price 1,700 gp; Weight 1 lb.


This large pirate hat (usually a bicorne but sometimes a tricorne or even a bandana) bears a skull-and-crossbones on the front. You gain advantage on Balance and Climb related checks.

If Dorana is your patron, you automatically float to the surface of any body of water (at speed 30) unless you desire otherwise; this does not prevent you from falling safely into water or interacting with water in any normal way.

Relic power.  If Dorana is your patron you may consume the bicorn and cast Lightning Arrow (caster level 6; cast at level 3; DC 14; 1,500 gp; pg 255)

VURRA OF THE MAKER
Wondrous item, common
Slot neck; Price 3,300 gp; Weight 5 lb.

This hand-sized gray stone is carved to resemble a bearded, wise-looking man with a squarish skull, with a leather strap threaded through a hole in the top; it is strangely heavy for its size.

You gain a advantage on any craft checks for sculpting. Once per day, you may use magic stone, and this ability can affect even the small boulders favoured by giants. The carved face grows stern and angry when worn by a chaotic person, only relaxing to its normal expression when unworn or in the hands of a non-chaotic creature.  If Kulaj is your patron, once per day you may use owl’s wisdom.

Relic power.  If Kulaj is your patron you may consume the vurra and cast Wall of Stone.

THE MAKER’S UNIVERSAL KEYED HEALING BRACELET
Wondrous item, common (requires attunement)
Slot wrist; Price 4,400 gp; Weight 5 lb.

This allows any spell caster to cast a cure wounds spell by expending an equivalent level one spell slot. The spell can also be enhanced per normal by using a higher level slot.

THE MAKER’S COLLECTION OF ADMIXTURES
Potion rare

These mixtures all last 1 hour once imbibed.  However no other potion can be taken while these are in effect without triggering a mixing of potions side-effect (DMG pg. 140).

  • Admixture of escape: invisibility and fly,  1,575 gp
  • Armour in a vial: barkskin and shield of faith,  3,225 gp
  • Combat boost: heroism, barkskin, and speed,  3,150 gp
  • Elemental protection admixture: resistance to fire, cold and electricity,  3,375 gp
  • Fighter’s cocktail: bull’s strength and bear’s endurance,  900 gp
  • Greater fighter’s cocktail: bull’s strength, bear’s endurancevitality, invulnerability and heroism,  5,025 gp
  • The cure-all: neutralise poison, remove disease, and lesser restoration,  2,700 gp
  • Ultimate blade oil: oil of sharpness and keen weapon,  5,625 gp

KEY OF THE SECOND VAULT
Wondrous item, common (requires attunement)
Slot none; Price 3,000 gp; Weight —

This elaborate key on a fine gold chain is always glinting even in the dimmest light. You may use it to lock (but not unlock) any nonmagical lock as if it were the proper key. Once per day, you may turn it clockwise once to activate a shield of faith upon yourself (though if you are chaotic it only provides a +1 deflection bonus).

If Abadar is your patron, the key counts as a holy symbol. Once per day, you may speak a command word and summon a two-headed eagle as if using Conjure Woodland Beings (its extra head provides an extra attack and you can only summon one eagle). This eagle obeys your commands as if you shared a common language.  While the key is worn as a pendant or held in hand, you can mentally add, subtract, multiply, or divide numbers with perfect accuracy, such as for distributing treasure or other resources, calculating interest on a loan, and so on.

Relic power.  If Abadar is your patron you may consume the key and cast shield (as a reaction).

ICON OF ALFHEIM  
Relic item, uncommon, 
Slot none; Price 1,750 gp; Weight —

This cool dark elven idol seems to be of a elf.  If Thor is your patron you may consume the idol and cast Thunderous Smite (caster level 7; DC 14; 1,750 gp; pg 282)

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