Armour Class 16 (armorless defence, implants)
Hit Points 112 (15d8 +45)
Speed 40 ft.
STR 18 (+4) DEX 18 (+4) CON 16 (+3)
INT 10 (+0) WIS 12 (+1) CHA 15 (+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Senses passive Perception 11
Languages Common and Gothic
Challenge 5 (1 ,800 XP)
Brave. Rancis has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when Rancis hits with it (included in the attack).
Multiattack. Rancis makes four melee attacks – two with his harness and two with his cybernetic punch.
Cybernetic Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 +4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Tentacle Harness. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 8 (2d6 +2) slashing damage.
Parry. Rancis adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Rancis is a monk with extensive cybernetic implants. He doesn’t look very human anymore as metal caps and reinforcements peek out from under his skin in places and threadlike tendrils of circuitry winds across his flesh. Two tentacle like appendages emerge from his back each is made from skymetal and each is tipped with razor-sharp blades.
Rancis maybe “salvaged” for various cybernetic implants if players are morbidly inclined. However his timeworn tentacle harness is not an implant and can be taken from him.
Tentacle Harness (Bladed)
Weapon, Very Rare
Damage: 1d6 + 2
Form: A heavy body harness equipped with two 15-foot (5 m) segmented metal tentacles that each end in a metal blade
Effect: Putting on the harness allows the wearer to control the tentacles as if they were extra limbs. The tentacles are fully prehensile and can be used to make attacks (each tentacle is a medium weapon) while the wearer’s normal arms are free. The wearer is still limited by the normal number of actions she can take in a round.
Depletion: On a natural 1 the harness is depleted.