ROBOTS AND ANDROIDS: WORKER ROBOT

Another robot from The Avenger (my 5e conversion of the ship/mega-dungeon in Expedition to the Barrier Peaks).  A recent encounter with my kids had them being thrown out the airlock with a maximised gargantuan bullette in tow.   WORKERBOT Huge Construct (robot), unaligned Armour Class 14 (skymetal chasis) Hit Points 147 (14d12 + 56) Speed 20 ft. […]

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BOSS FIGHT: MAUKUI’S HOST 2.0

My group had just killed off Dweller-in-Dark-Places and I knew next session they would face-off against Maukui. I wanted to make this an interesting fight and was turning over the idea of turning Maukui into a full blown Boss Fight ™ since this was basically a dragon and all dragon fights should be memorable and […]

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MENACE MANUAL: MAUKUI

This was an interesting conversion since Intellect Devourers in 5e would be no challenge against a party of 12th level characters.  I ended up looking at the Pathfinder version as well as all the 4e versions to get ideas on the best way to create a challenge.  I wasn’t really happy with any of them so […]

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HORROR: COLOR-OUT-OF-SPACE

Valley of the Brain Collectors as a sandbox had plenty of optional encounters.  However my players are very focused, it didn’t make sense to their practical hearted characters to disturb every nest in the Scar of the Spider.  They stayed on mission.  So they actually minimised and avoided contact with the inhabitants totally skipping the Cthulhu Mythos inhabited Fungal Cave.  Here is the Color-Out-of-Space […]

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HORROR: LRRHECH

Valley of the Brain Collectors as a sandbox had plenty of optional encounters.  However my players are very focused, it didn’t make sense to their practical hearted characters to disturb every nest in the Scar of the Spider.  They stayed on mission.  So they actually minimised and avoided contact with the inhabitants totally skipping the Cthulhu Mythos inhabited Fungal Cave.  Here is the leader […]

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HORROR: CHAOS BEAST OF SHUB-NIGGURATH

Valley of the Brain Collectors as a sandbox had plenty of optional encounters.  However my players are very focused, it didn’t make sense to their practical hearted characters to disturb every nest in the Scar of the Spider.  They stayed on mission.  So they actually minimised and avoided contact with the inhabitants totally skipping the Cthulhu Mythos inhabited Fungal Cave.  Here is a Thousand-Young. […]

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HORROR: VOONITH

Valley of the Brain Collectors as a sandbox had plenty of optional encounters.  However my players are very focused, it didn’t make sense to their practical hearted characters to disturb every nest in the Scar of the Spider.  They stayed on mission.  So they actually minimised and avoided contact with the inhabitants totally skipping the Cthulhu Mythos inhabited Fungal Cave.  Here are the Voonith with […]

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