MENACE MANUAL: TECHNIC LEAGUE CHAMPION

Nothing fancy here, this is The Shade‘s bodyguards two Garundi brothers, Voldus and Ambaru.  They immediately surrendered once The Shade was killed.  

TECHNIC LEAGUE CHAMPIONUntitled
Medium humanoid (human), lawful evil

Armour Class 18 (plate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.

STR 17 (+3)        DEX 14 (+2)       CON 14 (+2)
INT 14 (+2)        WIS 14 (+2)        CHA 14 (+2)

Saving Throws Con +5, lnt +5, Wis +5
Senses passive Perception 12
Languages Common
Challenge 8 (3,900 XP)

Brave. The champion has advantage on saving throws against being frightened.

ACTIONS          
Multiattack. The champion makes two greatsword attacks.

Synth Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) force damage..

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
Hit: 5 (1d10) piercing damage.

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2 thoughts on “MENACE MANUAL: TECHNIC LEAGUE CHAMPION

  1. I use “synth” as a generic term for weapons made from technological materials. Generally plastic but not always. Purely for flavour 🙂

    I figured the Technic League would want to equip their mooks with some tech items but not necessarily guns and the like. So I started using synth for their armour and weapons. You can check out the older Technic League Hirelings as well for a similar idea of using cyphers to give them a tech flavour.

    Like

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