Thematically I wanted to make the Kytons more like Dark Eldar from Warhammer 40k or shadi-kai/fey from the plane of shadow type creature. So I took inspiration from those two sources for these mobs. These guys annoyed the heck out of my players which I consider a small DM victory 🙂
I used the same state block for the Blessed Envisioner Nurses in the Divinity Drive. Just changed the gender.
Armour Class 17 (chain armour)
Hit Points 224 (28d8 + 112)
STR 18 (+4) DEX 15 (+2) CON 18 (+4)
INT 11 (+0) WIS 12 (+1) CHA 14 (+2)
Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 11
Languages Eldarian, telepathy 120ft.
Challenge 11 (7,200 XP)
Eldar’s Sight. Magical darkness doesn’t impede the hommonculi’s darkvision.
Magic Resistance. The hommonculi has advantage on saving throws against spells and other magical effects.
Multiattack. Hommonculi make two attacks of his choice.
Scissor Hands. Melee Weapon Attack: +9 to hit, reach 10ft., one target.
Hit: 11 (2d6 + 5) slashing damage and 24 (6d6) poison damage.
Animus Vitae (1/day). A grenade like weapon that appears as a sphere of barbed wire. When activated, this device explodes outward where it captures enemies within its grasp and leaves them in agony. In that state, it slowly drains them of their lifeforce and can be highly invigorating to the Dark Eldar.
The hommonculi picks a target and throws the weapon, which homes in unerringly striking the target that must make a DC 17 Constitution save to resist the affects of the weapon. On a failed save the target is immobilized from pain and suffers 10 (3d6) necrotic damage immediately as well as at the start of the creatures turn if it fails its saving throw. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the hommonculi regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. On a successful save the creature must spend a round disentangling itself from the Animus Vitae.
Unnerving Gaze. When a creature a hommonculi can see starts its turn within 30 feet of it, it gazes at the creature through the chains around its eyes. If the creature can see it, it must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its turn.