Continuing the Casandalee theme here is the version that appears when the PCs enter the matrix to confront UNITY.   DIGITAL CASANDALEE Medium construct, lawful neutral (good) Armour Class 20 (natural armour) Hit Points 210 (20d10 +100) Speed 30 ft. plus air walk STR 24 (+7)        DEX 10 (+0)       CON 20 (+5) Int 20 (+5)         […]


Evaluator Robot

The iron angels of UNITY. EVALUATOR ROBOT Medium robot, neutral Armour Class 17 (natural armour) Hit Points 200/55 (16d8 + 64) plus forcefield Speed 30 ft., fly 90 ft. STR 18 (+4)        DEX 18 (+4)       CON 18 (+4) INT 17 (+3)        WIS 10 (+0)        CHA 10 (+0) Skills Insight +7, Perception +9 Damage Resistances bludgeoning, […]

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I described these as “drider robots” to the PCs.  They only ever saw them on monitor screens and never actually tangled with any.   DIRECTOR ROBOT Large construct (robot), neutral Armour Class 17 (skymetal chassis) Hit Points 220 (12d10 +60) Speed 40 ft., climb 30 ft. Str 22 (+6)        Dex 17 (+3)       Con 21 (+5) […]



More conversions for the Iron God Adventure Path – Divinity Drive.  Untested as my players bypassed this monster.  I am not a big fan of undead generally but this one reminds me of the corpse crab from Eberron that wanders around battlefields and places corpses on its back. WARSWORNS Gargantuan undead, neutral evil Armour Class 10 […]

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Nuclear Toxyderm

Inspiration from good old d20 Modern.  Thought they were more interesting than “another ooze” which The Divinity Drive seems to have an excessive number of. NUCLEAR TOXYDERM (MAJOR) Large elemental, neutral Armour Class 18 (natural armour) Hit Points 350 (21d20+147) Speed 0 ft., fly 60ft. STR 30 (+10)      DEX 11 (+0)       CON 24 (+7) INT   […]

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