SACRED OATH: SOHEI

Here is the second class for Oriental Adventures the iconic sohei. Much like the samurai I decide to make this a paladin Oath path as opposed to a entirely seperate class.  I believe this works better.  The sohei spells are all unique to the sohei to add more flavour (and I have just included summaries not full descriptions here). […]

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ORIENTAL EQUIPMENT: EGGSHELL BOMB

A favorite tool of ninja, used to create distractions, eggshell grenades are emptied eggshells carefully packed with various alchemical substances. Common grenade types include dust, flashpowder, pepper, and poison smoke. As an action, a character can throw a grenade at a point up to 60 feet away, however, due to how light this weapon is the range increment […]

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MARTIAL ARCHETYPE: SAMURAI

With he original three core Oriental Adventures races complete (korobokuru, hengeyokai, and spirit folk) I can move on to classes.  I thought about creating these classes from whole cloth and maybe some of the later ones will require it, but, the samurai I believe works much better as an archetype.  The use of archetypes makes creating new variant […]

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FEAT: NINE-TAILS

Hengeyokai have access to an exclusive feat.  With this ability they may improve their animal form to make it more combat capable. NINE-TAILS You have become a paragon for your people.  You gain the following benefits when you take this feat in animal form: Your base animal is now the dire version for your kind. When […]

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CHARACTER RACE: SPIRIT FOLK

Continuing our foray into the lands of Oriental Adventures we have the Spirit Folk – a new character race for any Asian Fantasy Setting for D&D 5e.  I was inspired after playing Fire Emblem Fates to re-read all the 1e, 2e and 3e Oriental Adventures material which further stirred me to update some of the races and classes for 5e.    […]

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