Drow Scout and Sniper

A slightly modified pair of drow to fill a combat niche during one of the pursuit encounters in my Out of the Abyss campaign.

DROW SCOUT

Very simple, add this reaction to the base drow to make them a little more offensive.

Drow Two-Weapon Fighting.  As reaction when first bloodied the drow scout uses its shortsword or hand crossbow twice.

The sniper is a little more complex so included the full stat-block

DROW SNIPER

Medium humanoid (elf), neutral evil

Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 11 (+0) 11 (+0) 12 (+1)

Skills Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 1/4 (50 XP)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components as bonus actions:

At will: dancing lights

1/day each: cloud of darkness (as darkness except the drow and its allies are not affected by this version of the spell), darkfire (as faerie fire)

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS
Drowrought Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 feet, one target.
Hit: 7 (1d8 + 3) piercing damage.  The drow sniper can fire special explosive bolts from its crossbow.  It typically carries 3 such bolts.  An explosive bolt deals the damage listed above and has an additional effect. It deals an extra 1d6 + 1 fire damage to the target and any creatures adjacent to the target.Alternatively, it may fire poisoned bolts as normal (see the rapier entry for poison effect).

REACTION
Drow Two-Weapon Fighting.  As reaction when first bloodied the drow sniper uses its rapier or light crossbow twice.

DESCRIPTION
This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.

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