Kietti Jaelre, Drow Assassin

I didn’t like the generic nature of the drow pursuit force from Out of the Abyss.  I modified some key characters and added/removed NPCs at different encounters.  This is an assassin I added to the final combat encounter between the drow of Velkynvelve and the party.

KIETTI JAELRE

Drow Assassin
Medium humanoid (elf), neutral evil

Armor Class 16 (drowrought chain shirt)
Hit Points 24
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 12 (+1) 11 (+0) 10 (+0) 14 (+2)

Saving Throws Dex +2
Condition Immunities sleep
Skills Perception +2, Stealth +5
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 3 (700 XP)

Evasion. If Kietti is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack. Once per turn, Kietti deals an extra 6 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally Kietti that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting.  Kietti’s spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells as an action or bonus action, requiring no material components.

At will: dancing lights
1/day each: cloud of darkness (as darkness but it does not block line of sight for drow), darkfire (as faerie fire)

Sneak Attack. Once per turn, Kietti deals an extra 6 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally Kietti that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

Sunlight Sensitivity. While in sunlight,  Kietti has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS
+1 Drowrought DaggerMelee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.  If the target fails a DC 13 Constitution save it is poisoned.  It takes 5 poison damage at the beginning of Kietti’s turn until cured or makes a successful save.

Silken Strand (1/day, recharges when Kietti uses Spider Dance or after a short or long rest). As an action Kietti releases a shadowy spider-silk substance from her arm dragging a target towards her.  The target must make a DC 18 Dexterity saving throw or be pulled towards Kietti up to 20 ft.  If the target is adjacent to Kietti at the end of the pull, she can use her dagger against the target with advantage.

REACTION
Spider Dance. As a reaction when hit, Kietti moves up to half her speed and gains a +5 bonus to AC and saving throws (including the triggering attack) until the end of her next turn. Whenever an attack misses her while she has this bonus, she can move an additional 5 feet.


 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s