AI is another synthetic race for my world. Though the locals call them “ghosts” they are really machine intelligence. 



Your body is a shell designed to protect the processor, microchips, and data storage that compose the essence of what you are. Your living components are a temporary fix until you can assemble the perfect mechanical body that your vast intelligence demands.

Appearance: Choose another race which determines your shape, but underneath your exterior (whatever that is) you are a sentient machine.

Intelligent. You ignore the mental attributes of your physical form and gain +2 Intelligence.
Skilful. You gain proficiency in deception, nature, history and arcana.
Encrypted Mind. You gain +2 on Wisdom saving throws.
Active Subroutines. You can always take a move action when stunned or paralysed.
AI Critical. When you score a critical hit, the attack deals 1d10 extra lightning damage,
and the target and each robot you can see become dazed (disadvantage on attack rolls, target cant flank and it grants advantage on attack rolls) until the end of your next turn.

Racial feats have different levels based on the number of ability improvements invested. Any synthetic lifeform (such as an android) may also take these feats. You gain the following benefits per investment:

Your optical interface becomes a blue color flickering with nonsensical white text.
You can use your action to psionically manifest a ray of psychic energy. Each creature in 15 ft. cone must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 1d10 psychic damage on a failed save, and the target takes a –2 penalty to attack rolls until the end of your next turn, or half as much damage and not to hit penalty on a success. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your psychic ray, you can’t use it again until you complete a short or long rest.

You can do things at least 9000 times better than any meat bag.
As a reaction when an ally hits an enemy with an attack you can roll with advantage on your next attack roll against the triggering enemy before the end of your next turn.

Your electronic processors surge with power, making those around you into your slaves.
As an action once per day you target a creature within 10 feet, the target must make an Intelligence saving throw (as Blue Screen of Death) or becomes dominated until the start of your next turn. At the start of your next turn, the target takes lightning damage equal to twice your level.


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