The Emperor is dead, his family murdered by a daring band of bakemono (goblins). As retainers of the Divine Family you are disgraced as you failed in your duty to protect them. Before committing seppuku (ritual suicide) you will find these monsters and punish them. They will join you in Jigoku (hell) if it’s the last thing you do.
An Asian/Japanese inspired campaign.
Level: 1 to 15~20 (undecided)
- Kick-Off: 25th of May and then two weeks thereafter.
- Character Abilities: Use the MM array for your character: 15, 15, 14, 13, 12, 11, 10
- Honour is a new ability score like Strength and Intelligence.
- Races: Humans (use the Great Clan info though you can be clan-less). Other
available race options: spirit folk, korobokuru, and hengeyokai.
- Classes: Anything from the player’s handbook (except druids and clerics – druids are replaced by shamans and clerics are replaced by shukenja. All wizards are called wu-jen or shukenja by most people but there is a specific arcane tradition related to wu-jen below) but it will need to be rethemed for Japan (including warlocks which I don’t normally allow but they will need to have Japanese appropriate pacts – mostly kami/nature related).
- Currency: Same rules apply – everything is in single denomination except its called “sen” instead of coppers in the Land of Dawn.
- Boons & Banes: Changing these up to make them more thematic. They are now called spirit emblems “A paper doll that harbours the souls of the dead. Only an adventurer could find a use for such a thing“. They work identically to boon and banes except they are now a party resource and you do not automatically get them on level up. You are granted them as rewards for killing oni.
New Class Archetypes
- Battle Angel (monk).
- Drunken Master (monk)
- Geisha (bard) female only, bard + ninja
- Geiko (bard) female only bard, focuses on support.
- Henshin Monk (monk)
- Kensai (fighter) – “sword saint” master of a single weapon
- Kensei (monk)
- Komainu Rager (barbarian) – Indian inspired, turns into a lion – but can be any animal type.
- Ninja (rogue)
- Phoenix Inquisitor (rethemed eldritch knight with some bonus spells).
- Samurai (fighter)
- Shaman (druid)
- Shinobi (fighter)
- Shintao (monk)
- Shukenja (sorcerer) – divine spellcaster + monk. Has access to the unique kami domain
- Sohei (paladin)
- Tattooed Monk (monk)
- Void Child (sorcerer)
- Witch Hunter (ranger)
- Wu-Jen (wizard) + unique spells
Other Class Changes:
- Beastmaster Rangers may also choose foo dog or foo lion as an animal
companion. Will need to work with me to make a CR appropriate version.
- Arcane spellcasters have access to unique Japanese themed familiars
– ancestral spark, lesser nature spirit, lesser phoenix and void thing.
- Deities and Demigods – the same powers rule the east as the west but their names are changed. There is also a celestial bureaucracy and a plethora of kami – nature spirits – inhabiting the world (oni are kami that have gone rogue).
- Modified gear including Japanese arms and armour.
- Unique feats for the setting:
- New Background: Yakuza
- You may be forced into a psychic duel or iaijutsu fight as well.
- Spellcasters also have access to blood magic but at the cost of their souls.
- New special ability – Call on Ancestors.
PANGAEA: CAMPAIGN SPECIFIC
These options are always available in my campaign setting:
- Child of the Atom(sorcerer)
- Mechromancer (ranger)
- Machine races – ai, android, robot (many warforged robots also look like pieces of art having human faces – example and example) and manikin
- Feat: Animal Ally and Cypher Thief
- Boons and Banes
- Latent Psionics (any character can have some talent).
- Psionic classes – including a new class – the mystic – as well a fighter and rogue archetype.
Master list of Oriental Adventure 5e stuff:
Flowchart of Adventures (for other DM’s).
Phoenix Inquisitors add these spells to their spell list.
BURNING KISS OF STEEL
2nd level evocation
Casting Time: 1 bonus action
Range: Self (targeted weapon)
Components: V, S, F (melee weapon
Duration: Concentration, up to 1 minute
A tentacle of fiery energy extends from the targeted weapon to your hand, lashing out under your control. For the duration of the spell, you may add 5 feet to the reach of the weapon by surrendering your grip to the flaming tendril. You may also use the weapon to attack adjacent opponents.
CLARITY OF PURPOSE
3rd level enchantment
Casting Time: 1 action
Range: All allies within a 30 ft. radius burst centred on you
Components: V, S
Duration: Concentration, up to 1 minute
A favourite of the Phoenix Clan, this spell is said to have been taught to Isawa by that clan’s founding Kami. All targets of this spell receive advantage to their initiative checks.