wasteling

The template is part of my conversion of “Dawn of the Overmind“.  Its a result of the successful casting of the vivamancy spell.

WASTELING TEMPLATE

A humanoid can become a wasteling. When a creature becomes a wasteling, it retains all its statistics except as noted below.

Abilities. The creatures Wisdom and Charisma scores are reduced to 1. The spell hollows out the creature and it is under the complete control of its creator. However, it retains its intelligence allowing it to function without micro-management from the creature that dominates it though it will still need orders to do anything it does not necessarily need guidance in executing those orders.

Challenge. There is no change in the challenge rating of a creature with this template.

Trait. It gains the following new trait and accompanying actions.

Enraged. The wasteling becomes enraged when ordered to by its creator or when it has no other way to attack. The sharp teeth and hardened claws remain hidden until enraged is triggered.

Enraged Multiattack (Enraged Only). The wasteling makes three melee attacks – one with its bite and two with its claws.

Bite (Enraged Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.

Claws. (Enraged Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 14 (3d6 + 4) slashing damage.


Sample Wasteling

Here the wasteling template has been applied to a gith veteran to create a wasteling fighter. When a wastelings creator is killed the wasteling collapses as if it was a marionette and its strings had been cut.

WASTELING FIGHTER
Medium humanoid (gith), unaligned
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

STR
18 (+4)

DEX
15 (+2)

CON
16 (+3)

INT
10 (+0)

WIS
1 (-4)

CHA
1 (-4)

Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Condition Immunities charmed
Senses Passive Perception 11
Languages Gith
Challenge 5 (1,800 XP)

Brave. The wasteling fighter has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the wasteling fighter hits with it (included in the attack).

Enraged. The wasteling fighter becomes enraged when protecting the Vivamancer, when the Vivamancer commands it or has no other way to attack. The sharp teeth and hardened claws remain hidden until enraged is triggered.

Magic Resilience. The wasteling fighter adds d6 to his saving throws vs magical effects.

Actions
Enraged Multiattack (Enraged Only). The wasteling fighter makes three melee attacks – one with its bite and two with its claws.

Multiattack. The wasteling fighter makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.
Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Bite (Enraged Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.

Claws. (Enraged Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 14 (3d6 + 4) slashing damage.

Reactions
Parry. The wasteling fighter adds 3 to its AC against one melee attack that would hit it. To do so, the wasteling fighter must see the attacker and be wielding a melee weapon.

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