Mind Flayer: Nasty Specials

Running a campaign that involves A LOT of mind flayers requires doing some interesting things fight to fight with the standard mind flayer.  Stealing an idea from 13th Age here are “nasty specials” that can be thrown onto a mind flayer to make them unique and deadlier. These were mostly ripped from 4e and converted. […]

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Spade of Colossal Excavation

A converted magic item for the “Thoughts of Darkness” campaign I am running. SPADE OF COLOSSAL EXCAVATION Wondrous Item, rare (requires attunement) This digging tool is 8 feet long with a spade-like blade 2 feet wide and 3 feet long. Any character with 18 Strength can use this magical shovel to dig great holes. One […]

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Boss Fight: Shuluth the Ultitharid

The fourth and final boss of a darkness gathering adventure the mind flayer mastermind, Shuluth.  This was an interesting encounter.  Originally designed for 8 PCs only 4 turned up on the day.  The party also fought through the neo-otuygh random encounter, 2 urophions (solo) and then 1 urophion supported by mind flayer psychic warriors (nicknamed “Cid” and “Demon” […]

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Arcane Scrolls for Everyone!

Keeping with the Vancian theme of D&D’s magical system it makes sense that anyone who can decipher an arcane spell scroll should have a chance of casting it.  This only affects arcane spells since divine spells are actually granted by divine powers. You follow the procedure as outlined in the DMG pg 200 with the […]

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Tamer Creed Mind Flayer Psion

During a darkness gathering adventure the mind flayer mastermind, Shuluth, eventually gets tired of the PCs and sends in a mind-flayer strike team to kill off the PCs. The strike force teleports in after the last agent is killed (Johann, Enoch and Lucien).  The idea is this team teleports in before the party has recovered from the […]

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