After being killed in “A Darkness Rising” Shuluth has returned after one of his clones activated to join the Thralltakers and get revenge. Shuluth 2.0 wields artifacts and has no clockwork power armor. SHULUTH THE REANIMATED Large aberration (ulitharid), neutral evil Armor Class 16 (resin dampsuit) Hit Points 400 Speed 40 ft. STR DEX CON […]Read more "Boss Fight 2.0: Shuluth Reanimated"
The fourth and final boss of a darkness gathering adventure the mind flayer mastermind, Shuluth. This was an interesting encounter. Originally designed for 8 PCs only 4 turned up on the day. The party also fought through the neo-otuygh random encounter, 2 urophions (solo) and then 1 urophion supported by mind flayer psychic warriors (nicknamed “Cid” and “Demon” […]Read more "Boss Fight: Shuluth the Ultitharid"
My players faced the third boss of the adventure – Enoch the Archmage. This is part of the 5e conversion of A Darkness Gathering. Though this is a tough mob it is, essentially, a straight up legendary per the standard rules. I did tweak it as Enoch was designed to take on 8 PCs (ended […]Read more "Boss Fight: Enoch the Archmage"
My players faced the second boss of the adventure – Johann Lipseige the Daymaster. In the original adventure, it is Janine the Thieves Guild Mistress. This was the first major fight of the campaign. This is not the exact one I ran as I updated it to reflect what happened in the adventure and tweaked […]Read more "Boss Fight: Johann the Daymaster"
I originally planned to have the UNITY fight staggered as I didn’t expect the characters to rest after they started engaging UNITY directly. Though the fights are not one after the other I consider them one big fight in that context with the UNITY AI directly harassing the players via spells and minions. PHASE […]Read more "BOSS FIGHT: UNITY, IRON GODDESS (PHASE 3)"
This is the matrix like world of UNITY. She will have to be defeated here before true victory is gained. Here are the general effects of this alternate/demi-plane. THE GODMIND EFFECTS Depending on the victory level of the characters the following affects are permanently active and can not be dispelled within the Godmind and constantly […]Read more "THE GODMIND"
I originally planed to have the UNITY fight staggered as I didn’t expect the characters to rest after they started engaging UNITY directly. Though the fights are not one after the other I consider them one big fight in that context with the UNITY AI directly harassing the players via spells an minions. […]Read more "BOSS FIGHT: UNITY (PHASE 2)"