BOSS FIGHT: UNITY AI (PHASE 1)

I originally planed to have the UNITY fight staggered as I didn’t expect the characters to rest after they started engaging UNITY directly.  Though the fights are not one after the other I consider them one big fight in that context with the UNITY AI directly harassing the players via spells an minions.   PHASE […]

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BOSS FIGHT: MAUKUI’S HOST 2.0

My group had just killed off Dweller-in-Dark-Places and I knew next session they would face-off against Maukui. I wanted to make this an interesting fight and was turning over the idea of turning Maukui into a full blown Boss Fight ™ since this was basically a dragon and all dragon fights should be memorable and […]

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