So, I am running a mini-campaign for my kids and my wife. The kids wanted a combat heavy game so I grabbed the 4e adventure Revenge of the Giants (because thematically it fits better in my World and 4e is great for tactical combat setups) and started converting it as I wanted to play something […]Read more "Into the Past: “Knight” Class Gearsman (Mk. I)"
Running a combination of 1e Against the Giants and 4e’s Revenge of the Giants. Found this little spell in the back of the 1e adventure. Converted to 5e. Very nasty spell. Energy Drain 9th-level evocation Casting Time: 1 action Range: Touch Components: V (“Entropy” or similar), M (essence of spectre or vampire dust) Duration: Instantaneous […]Read more "New Spell: Energy Drain"
A printable version of the tactical battle map discussed here is now available over at DMS GUILD.Read more "Battle at the Garden of Horror"
Previous posts in this series: D&D and the Old World D&D and the Winds of Magic D&D and the Arcane Lores This post focuses on the Divine Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D. Divine Lores are easier to fit into […]Read more "D&D and the Divine Lores"
Previous posts in this series can be found here and here. This post focuses on the Arcane Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D. Here is an overview of the magic in the Old World and, where possible, D&D rules. I […]Read more "D&D and the Arcane Lores"
Continuing my look at a Warhammer Fantasy (WFRP) setting using D&D 5e ruleset. Magic in the Old World is quite different from your standard D&D world. Short of rewriting the magic system – which I don’t see the point of if you want to play D&D – here are some rules to have more […]Read more "D&D and the Winds of Magic"
To support the divine spellcasting rules. – WRATH OF THE GODS – Divine spellcasters don’t have to worry about Tzeentch’s Curse. They pray to their Gods for their spells in a highly ritualised fashion even eliminating the need to make Concentration checks when casting. This insulates them from the worst effects of the Aethyr, […]Read more "D&D and the Wrath of Sigmar"