Starry Golem

A supporting “mook” for a boss fight for my converted darkness gathering adventure (this is a mook because it’s not really a challenge for 8 x level 16 PCs, just a roadblock). This golem was in the original.  Though it was a standard golem in the adventure its description was quite original and inspired this modified […]

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Celestial Children

A supporting “mook” for a boss fight for my converted darkness gathering adventure. Inspired by the original Bloodborne “kin” monster. CELESTIAL CHILDREN STAR SPAWN GRUE Huge Swarm of Small aberrations, neutral evil Armour Class 11 Hit Points 175 (50d6) Speed 30 ft. STR DEX CON INT WIS CHA 6 (-2) 13 (+1) 10 (+0) 9 (-1) 11 […]

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Celestial Centipede

A supporting “mook” for a boss fight for my converted darkness gathering adventure. Inspired by the original Bloodborne “kin” monster. CELESTIAL CENTIPEDE Huge aberration, unaligned Armour Class 13 (natural armor) Hit Points 136 (13d12 + 52) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 25 (+7) 14 (+2) 12 (+1) 1 (-5) 7 (-2) 3 (-4) Damage Resistances Bludgeoning, Piercing, Slashing from nonmagical weapons. […]

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The Raven Queen’s Retribution​

A custom magic item for one of my PCs. RAVEN QUEEN’S RETRIBUTION Pistol, legendary (requires attunement, see desciption) Range (40/120) does 3d6+1 radiant damage. 2lbs.  Reload. This jet-black “wand” is embossed with the Raven Queen’s holy symbol this ancient artifact is a +1 laser pistol.  It counts as a magic weapon for overcoming damage resistance. […]

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Lucien, Captain of the Guard

My players faced the third boss of the adventure – Lucien, Captain of the Guard (The Phthisic and Johann being first and second respectively). They decided to try and free him from domination but everything failed.  Instead, they killed him, removed the cap from his head – a psionic plate that mind-flayers use to make […]

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