spelljammer Moya

After defeating the brain golems guarding the mind flayer leviathan class transport ship Moya the PCs board and take off towards Penumbra – the capital of the Illithid Empire. This is the transition between “Masters of Eternal Night” and “Dawn of the Overmind“.  I ended describing things on the fly for Moya as they travelled […]

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skill challenge: spelljamming

After defeating the brain golems guarding the mind flayer leviathan class transport ship Moya the PCs board and take off towards Penumbra – the capital of the Illithid Empire. This is the transition between “Masters of Eternal Night” and “Dawn of the Overmind“.  As the hurtle away from the earth and pass the moon a […]

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xenomorph: voor

In Dawn of the Overmind, the PCs travel from Earth to Penumbra in a spelljammer/spaceship. On the way, they have two set encounters – one in the phlogiston with some space ghosts and one with some alien-esque inspired xenomorphs – the voor. I was actually going to skip this encounter but as the PCs entered the […]

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space ghost(s)

In Dawn of the Overmind the PCs travel from Earth to Penumbra in a spelljammer/spaceship. On the way they have two set encounters – one in the phlogiston which I had the ship describe as being a “short cut through space” and the players immediately assumed it was a wormhole.  I thought that was a nice […]

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Loxodon Line Breaker

Part of the space battle skill challenge and part of a giff boarding party.  Moya’s captain a level 17 warforged monk – quickly disabled them by stunning them all in 1 round and Moya’s bio-mechanical marines captured them and put them in the brig.  When Moya got away from the pursuing dreadnaught the party renegotiated […]

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Interaction Skill Check

One thing I miss from older editions of D&D is a table that gives some guidance to a DM on how a random NPC (or mob of NPCs) react to PCs when roleplaying isn’t applicable (for example the players are not in the mood, or its a very minor thing like interaction with a guard). I […]

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brain crabs of neh thalggu

This is the final fight of “Masters of Eternal Night“.  The PCs have gathered the parts of the brainlobe (The McGuffin) and triggered the last cinematic (the discovery of an ancient mind flayer nautiloid spelljammer – I took some poetic license with the ships design) but the ship’s guardians trigger to prevent non-mind flayers from using the […]

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