As a big fan of Jack Vance I was recently reminded as I worked my way through Tales from the Dying Earth that magic in Jack’s world is essentially math and anyone with the brains and tenacity to study can learn magic. Here is a 5e optional rule for humans in any Vancian type […]Read more "The People of the Dying Earth"
Thinking more about 1e I figured it would be a nice option to allow the chance for latent psionics as we did in the old days (I recall having 1 character who rolled the required % number over decades of play). Here are the 5e updated rules. PSIONICS Psionics are various powers derived from the […]Read more "1e Psionics in 5e"
I just finished listening to the latest Tome show episode and it reminded me of the old 1e and 2e restrictions on classes based on ability score rolls. I had forgotten about this and the game has moved on from this restriction. But I thought it may actually be a good optional rule. It would […]Read more "Restricting Class Options in 5e"
In my Out of the Abyss campaign, I moved the characters through 3 phases of Underdark travel which were dependent on their level and abilities. Velkenvayle to Sloobdublop – as written. The characters are unfamiliar with the Underdark and have no to little equipment. I rolled for random encounters (ahead of time) and closely tracked […]Read more "Skill Challenge: Navigating the Underdark"
In this set of blog entries I aim to convert the original 1e Oriental Adventure monsters to 5e to provide some extra fodder for an OA campaign. I am using both the original 1e source and the updated 3e source as reference for the build. I left some of the 3e spells intact – as the DM you will […]Read more "OA BESTIARY: BISAN"
Here is the final Technic League Captain. Stuck between the Devil and the Deep Blue Sea she decided to negotiate with the players and stoically accepted the news that Zernebeth was now at the head of the Technic League and Ozmyn was dead. She was just happy to get out of the accursed ship. SILA […]Read more "CAPTAIN SILA DESAULIS"
Modified air elemental using 3.5 edition template/example from Dragon #347. SMOKE ELEMENTAL Large elemental, neutral Armour Class 15 Hit Points 90 (12d10 +24) Speed 0 ft., fly 90ft. (hover) STR 14 (+2) DEX 20 (+5) CON 14 (+2) INT 6 (-2) WIS 10 (+0) CHA 6 (-2) Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing […]Read more "MENACE MANUAL: Smoke Elemental"