Celestial Centipede

A supporting “mook” for a boss fight for my converted darkness gathering adventure. Inspired by the original Bloodborne “kin” monster. CELESTIAL CENTIPEDE Huge aberration, unaligned Armour Class 13 (natural armor) Hit Points 136 (13d12 + 52) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 25 (+7) 14 (+2) 12 (+1) 1 (-5) 7 (-2) 3 (-4) Damage Resistances Bludgeoning, Piercing, Slashing from nonmagical weapons. […]

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Lucien, Captain of the Guard

My players faced the third boss of the adventure – Lucien, Captain of the Guard (The Phthisic and Johann being first and second respectively). They decided to try and free him from domination but everything failed.  Instead, they killed him, removed the cap from his head – a psionic plate that mind-flayers use to make […]

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Yharnam Sewers Skill Challenge

Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne).  Its tuned to level 14 characters and my party is made up of 6 to 8 PCs.   The players used the following skill challenge to navigate the sewers […]

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“WINTER LANTERN” GRELL

Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne).  Its tuned to level 14 characters and my party is made up of 6 to 8 PCs.  A creature inspired by the Winter Lantern in Bloodborne and the grell […]

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NEO-OTYUGH

Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne).  Its tuned to level 14 characters and my party is made up of 6 to 8 PCs.  This is one of the potential sewer encounters on a failed skill […]

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The PHTHISIC

Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne).  Its tuned to level 14 characters and my party is made up of 6 to 8 PCs.  Though in this encounter there were “only” six. The phthisic lairs in […]

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