MENACE MANUAL: DOMINION FOSSIL GOLEM

Straight up conversion of this fella.  I used the 5e Stone Golem as the base and threw in the Medusa-like petrification ability. DOMINION FOSSIL GOLEM Large construct, unaligned Armour Class 17 (natural armour) Hit Points 178 (17d10 + 85) Speed 30ft. STR 22 (+6)        DEX  9 (-1)        CON 20 (+5) INT   3 (-4)        WIS 11 (+0)        CHA […]

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XENOS: Inhabited Kasatha

Standard rogue type monster except when killed its brain pops like a firework and a scuttling intellect devourer emerges.  I described the head popping similar to the affect in the Kingsman. Made my players both laugh and puke a little. INHABITED KASATHA Medium humanoid (kasath), chaotic evil Armor Class 18 (psychic defense, plus buckler) Hit Points 84 […]

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MENACE MANUAL: ENGINE ATTENDANT

ENGINE ATTENDENT Medium aberration, chaotic neutral Armour Class 17 plus barbed carapace 2 (1d4) piercing damage Hit Points 200 (40d6 + 40) Speed 10ft., fly 30ft. (hover) Initiative Speed +2 (Dex +2) STR 15 (+2)        DEX 14 (+2)       CON 13 (+1) INT 12 (+1)         WIS 11 (+0)        CHA  9 (-1) Skills Perception +4, Stealth +6 […]

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XENOS: NEH-THALGAA

I recast these guys more as muscle in my version of Valley of the Brain Collectors as since its a home game I could throw in mind flayers.  These guys scared the heck out of my party.   Even mind flayer thugs are smart.  In terms of how many brains they had I just rolled […]

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