Ophelia, high-priestess of UNITY, the Iron God. I diverged a little from the original and made her look more like an angelic statue than gargoyle playing on the weeping angel idea. Because the game finished prematurely Ophelia is somewhat incomplete. Her spell-list is still 3.5e and I had no fully converted it yet. The […]Read more "ROGUES GALLERY: Ophelia, High Priestess of UNITY"
Ophelia’s bodyguard. RAYALDACH Large elemental (cyborg), neutral evil Armour Class 18 (chain shirt, natural) Hit Points 310 (5d10+12d10+148) Speed 40 ft., fly 60 ft. STR 22 (+6) DEX 20 (+5) CON 24 (+7) INT 11 (+0) WIS 11 (+0) CHA 11 (+0) Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons that aren’t adamantine Damage […]Read more "MENACE MANUAL: RAYALDACH"
Zara replaces Metweska in my campaign. the reason for the swap is tech-priest Zara makes more sense. The players had heard her speak via the hololithic messages a few times (and her access card) and an Iron God is about as close to the Machine God the Tech-Priests worship can get. She was easily broth […]Read more "Rogues Gallery: Tech-Priestess Zara"
RANCIS, CYBERNETIC MONK Akradenn’s Commander Medium humanoid (cyborg, human), neutral evil Armour Class 16 (armorless defence, implants) Hit Points 112 (15d8 +45) Speed 40 ft. STR 18 (+4) DEX 18 (+4) CON 16 (+3) INT 10 (+0) WIS 12 (+1) CHA 15 (+2) Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages Common and Gothic Challenge 5 (1 ,800 XP) Brave. Rancis has advantage on saving throws […]Read more "TECHNIC LEAGUE ARCHEOLOGICAL TEAM: Rancis"