Yamamai (Moth Girl)

A monster in my Oriental Adventure campaign.  PCs negotiated with them and turned the into special military units/followers (I am using Stronghold and Followers for castle management) after taking over Ashina Castle. YAMAMAI Shukenja of Amaterasu-Ō-Mi-Kami Tiny fey (spirit), lawful good Armor Class 16 (masterwork studded leather) Hit Points 6 (1d6) Speed 10 ft., fly 40 ft. STR     DEX                CON                […]

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ELVEN RETRIBUTION

My PCs have conquered the bad guys in “A Darkness Gathering” and now head off to the North in “Masters of Eternal Night“.  On the way, they meet some refugees who tell them that they were fleeing the neverending winter when they were attacked and robbed (and some killed) by elves.  If the PCs followup, […]

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Feat: Lords and Ladies

In my home setting elves are fey with a strong link to the historical view of what an elf was like.  My view is very similar to the one in Lords and Ladies by Terry Pratchett.  This feat allows elves to become more like their ancestors. TRUE ELF Prerequisite Elf Your link to the original […]

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MENACE MANUAL: MILSTAMM THE ALRAUNE

Taking some inspiration from the Alraune from Bayonetta game.  At least, in style more than mechanics.  I normally don’t like using innate spell casting or any kind of character class style spell casting for monsters – prefer they have special abilities instead – but after 18 months of non-stop monster conversion for Iron Gods I started losing steam and […]

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XENOS: Deacon Hope

Deacon Hope for your D&D consumption purposes.  The Ophelia is the offical high-priestess of UNITY the way Deacon Hope was portrayed he seemed to also be a machine-priest for UNITY. Deacon Hope Medium fey (mnemovore), lawful evil Armour Class 19 (incorporeal deflection) Hit Points 300 (24d8 +180) Speed fly 40 ft. STR (22) (+6)     DEX […]

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