The last free city of Nimmeria
The map for Iadenveigh is a bit of a mess. I tried to clean it up a bit but still not sure where some things go. The location key is in the adventure itself.Read more "IADENVEIGH"
These goggles’ lenses automatically darken in reaction to any bright light source, providing advantage on all saving throws against bright light effects that cause dazzling or blindness. When worn, they also allow creatures impacted by light blindness or light sensitivity to see normally in areas of bright light.Read more "ARMOURY: Flash Goggles"
MEDICAE-KIT (STANDARD) This is vital bit of equipment for any medic. A typical medikit contains various cataplasm patches, counterseptics, and synthetic skin applicators. A full medicae-kit has enough supplies to be used 5 times before it is depleted. When using a kit to provide healing, attempt a DC 15 Wisdom (Medicine) check as a standard […]Read more "ARMOURY: Medicae-Kit"
“Thanks to the Aperture Science Handheld Portal Device, the impossible is easy.”
Our Brave Band of Adventurers the Crimson Lotus: Charisma, a “human” -mutant- sorceress whose power source is Gamma Radiation which she was exposed to as a child. As a child of the Atom her hair goes green in the presence of radiation and she progressively gets greener the more powerful spells she casts (and as […]Read more "FROM THE DIARY OF RIKKU YUFINA KYIUS: Iron Gods Session 12"
HELSKARG Large giant (troll), chaotic evil Armour Class 15 (natural Armour) Hit Points 145 (14d10 + 70) Speed 30 ft. STR DEX CON 20 (+5) 13 (+1) 20 (+5) INT WIS CHA 7 (-2) 9 (-1) 7 (-2) Skills Perception +2, intimidate +6 […]Read more "MENACE MANUAL: Helskarg"