A new monastic tradition for the monk class for my upcoming 5e Oriental Adventures campaign set in Rokugan / Kara-Tur. HENSHIN MYSTIC Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity toward the ultimate perfection not only of themselves, but […]Read more "MONASTIC TRADITION: HENSHIN MYSTIC"
SETTING The default setting and backdrop will be Rokugan from the Legend of Five Rings CCG. It is not a clone of that world but the basic background, map and layout and locations will be from Rokugan. This was the default setting used in D&D 3e. This means the Shadowlands and the Clans play a central […]Read more "ORIENTAL ADVENTURES PLAYERS GUIDE"
Druids dont exist in the world of Oriental Adventures, however, a druid known as a shaman may exist in the barbarian lands bordering the Emerald Empire. Here is a new path for the Druid and the only one available in Oriental Adventures. SHAMAN – CIRCLE OF THE KAMI If a cleric’s basic creed is that […]Read more "DRUID CIRCLE: SHAMAN"
A new monastic tradition for the monk class. Mechanics are slightly different for this tradition than others. TATTOOED MONK Certain monastic orders in the lands of Oriental Adventures bestow supernatural powers on their members by inscribing magic tattoos on their skin. These tattooed monks shave their heads, speak in cryptic riddles and maxims, and—in many cases—travel the countryside furthering their quest […]Read more "MONASTIC TRADITION: TATTOOED MONK"
Here is the fourth class for Oriental Adventures the wu-jen. Much like the samurai, sohei and shukenja before hand I decided to make the wu jen a wizardly arcane tradition. WU JEN Wu jen are sorcerors, men of mysterious powers. They command the elements, spirit forces, and the very powers of nature. They are seldom found living with the rest of human […]Read more "ARCANE TRADITION: WU JEN"
Inspired by the original singh rager from 3e D&D Oriental Adventures this is a hengeyokai only barbarian primal path – something unusual in 5e D&D. It emphasis the combat abilities of the hybrid form of the hengeyokai just like the Nine-Tails feat emphasis the combat proves of the animal form. But this is much more of a commitment to […]Read more "PRIMAL PATH: PATH OF THE KOMAINU RAGER"
Though I decided against making a yakuza class – i think the basic rouge covers this well enough – the kensai is unique enough to have its own archetype in Oriental Adventures. You can find other classes for OA here. KENSAI Kensai means “sword saint” or “sword master” and is usually applied to characters who have perfected the […]Read more "MARTIAL ARCHETYPE: KENSAI"