Taking some inspiration from the Alraune from Bayonetta game. At least, in style more than mechanics. I normally don’t like using innate spell casting or any kind of character class style spell casting for monsters – prefer they have special abilities instead – but after 18 months of non-stop monster conversion for Iron Gods I started losing steam and […]Read more "MENACE MANUAL: MILSTAMM THE ALRAUNE"
Another conversion that never saw use as my characters bypassed it. That doesn’t mean it won’t turn up later though. I try to never waste a monster when it makes sense not to. Considering there is a whole deck of plants on Divinity itself I am sure I can squeeze it in somewhere 🙂 ALBINO ALIEN FLYTRAPS […]Read more "ALBINO ALIEN FLYTRAPS"
Never encountered by my group so it still lurks in the Palace of Fallen Stars. VIPER VINE Large plant, unaligned Armour Class 17 (natural armour) Hit Points 190 (20d8+100) Speed 10 ft. STR 26 (+8) DEX 19 (+4) CON 19 (+4) INT 1 (-5) WIS 10 (+0) CHA 6 (+0) Damage Vulnerabilities fire Damage Resistances […]Read more "MENACE MANUAL: VIPER VINE"
For some reason that pineapple on the left reminds me of a vegeypygmy. Maybe its the maniacal sugar driven grin. Or maybe its the topknot. ANYWAY, in Expedition to the Barrier Peaks there are exactly 264 vegepygmies in the northern tribe and a similar number in the southern. Thats a lot of little plantmen. If […]Read more "VEGEYPYGMY HORDE!"