I didn’t like the generic nature of the drow pursuit force from Out of the Abyss. I modified some key characters and added/removed NPCs at different encounters. This is a drow ranger – beastmaster I added to the final combat encounter between the drow of Velkynvelve and the party. ONAUTH Drow Beastmaster Medium humanoid (elf), neutral evil […]Read more "Onauth, Drow Beastmaster"
New archetype published on the DMs Guild – The Mechromancer. Formatted for easy printing.Read more "DMs GUILD: Mechromancer"
Keeping with the theme of changing 5e spellcasters to be more like 4e special abilities I removed her druid spells and turned the interesting ones into abilities or have them active already. For example the spell entangle is replacing by Stab of the Entangling Wild. I left the link to her prepared spells in her stat […]Read more "TECHNIC LEAGUE ARCHEOLOGICAL TEAM: Evet Arrer"
House rules for favoured enemiesRead more "HOUSE RULES: Rangers and Favoured Enemies"
I say MECHRO, you say MANCER. MECHRO! (no reply) …You guys suck!Read more "CLASSES: Mechromancer"