More Oriental Adventures. WITCH HUNTER The witch hunters – tsukai-sagasu) combine magical training with combat expertise to battle the spiritual forces of evil in the world. Ghosts and other evil spirits, demons and oni, and practitioners of the maho (blood magic) are the witch hunters’ sworn enemies. They have strong ties to the Crab Clan. Detect […]Read more "RANGER ARCHETYPE: Witch Hunter (Tsukai-Sagasu)"
I didn’t like the generic nature of the drow pursuit force from Out of the Abyss. I modified some key characters and added/removed NPCs at different encounters. This is a drow ranger – beastmaster I added to the final combat encounter between the drow of Velkynvelve and the party. ONAUTH Drow Beastmaster Medium humanoid (elf), neutral evil […]Read more "Onauth, Drow Beastmaster"
New archetype published on the DMs Guild – The Mechromancer. Formatted for easy printing.Read more "DMs GUILD: Mechromancer"
Keeping with the theme of changing 5e spellcasters to be more like 4e special abilities I removed her druid spells and turned the interesting ones into abilities or have them active already. For example the spell entangle is replacing by Stab of the Entangling Wild. I left the link to her prepared spells in her stat […]Read more "TECHNIC LEAGUE ARCHEOLOGICAL TEAM: Evet Arrer"
House rules for favoured enemiesRead more "HOUSE RULES: Rangers and Favoured Enemies"
I say MECHRO, you say MANCER. MECHRO! (no reply) …You guys suck!Read more "RANGER ARCHETYPE: Mechromancer"