My PCs have conquered the bad guys in “A Darkness Gathering” and now head off to the North in “Masters of Eternal Night“. The PCs need to go from point A to point B in arctic conditions – approximately a two-week journey. I initially just rolled up random encounters for each day but decided that, […]Read more "Skill Challenge: Surviving the North"
Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne). Its tuned to level 14 characters and my party is made up of 6 to 8 PCs. The players used the following skill challenge to navigate the sewers […]Read more "Yharnam Sewers Skill Challenge"
In my Out of the Abyss campaign, I moved the characters through 3 phases of Underdark travel which were dependent on their level and abilities. Velkenvayle to Sloobdublop – as written. The characters are unfamiliar with the Underdark and have no to little equipment. I rolled for random encounters (ahead of time) and closely tracked […]Read more "Skill Challenge: Navigating the Underdark"
I have never managed to do travel very well as DM so I am always tinkering with options. I didn’t want to hand wave all the travel that occurs after Scrapwall but I didn’t want to do straight up random encounters. I totally skipped 4th edition, it didn’t grab me. But I was recently reading […]Read more "TRAVEL IN NIMMERIA"