After defeating the brain golems guarding the mind flayer leviathan class transport ship Moya the PCs board and take off towards Penumbra – the capital of the Illithid Empire. This is the transition between “Masters of Eternal Night” and “Dawn of the Overmind“. As the hurtle away from the earth and pass the moon a […]Read more "skill challenge: spelljamming"
My PCs have conquered the bad guys in “A Darkness Gathering” and now head off to the North in “Masters of Eternal Night“. The PCs need to go from point A to point B in arctic conditions – approximately a two-week journey. I initially just rolled up random encounters for each day but decided that, […]Read more "Skill Challenge: Surviving the North"
Running a 5e conversion of the 2nd edition adventure “A Darkness Gathering” – a campaign I have just called Thoughts of Darkness (heavily inspired by Bloodborne). Its tuned to level 14 characters and my party is made up of 6 to 8 PCs. The players used the following skill challenge to navigate the sewers […]Read more "Yharnam Sewers Skill Challenge"
In my Out of the Abyss campaign, I moved the characters through 3 phases of Underdark travel which were dependent on their level and abilities. Velkenvayle to Sloobdublop – as written. The characters are unfamiliar with the Underdark and have no to little equipment. I rolled for random encounters (ahead of time) and closely tracked […]Read more "Skill Challenge: Navigating the Underdark"
I have never managed to do travel very well as DM so I am always tinkering with options. I didn’t want to hand wave all the travel that occurs after Scrapwall but I didn’t want to do straight up random encounters. I totally skipped 4th edition, it didn’t grab me. But I was recently reading […]Read more "TRAVEL IN NIMMERIA"